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		<title>[MOD-SRS2012] Mappa Samersberg V3</title>
		<link>https://moondragon-md.github.io/mod-srs2012-mappa-samersberg-v3/</link>
		
		<dc:creator><![CDATA[MD]]></dc:creator>
		<pubDate>Sun, 20 Nov 2022 12:45:22 +0000</pubDate>
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		<category><![CDATA[MOD SRS2012]]></category>
		<category><![CDATA[aiuola]]></category>
		<category><![CDATA[appleorchard]]></category>
		<category><![CDATA[aquila]]></category>
		<category><![CDATA[armatura]]></category>
		<category><![CDATA[barca]]></category>
		<category><![CDATA[barchetta]]></category>
		<category><![CDATA[boat]]></category>
		<category><![CDATA[bridge]]></category>
		<category><![CDATA[cannon]]></category>
		<category><![CDATA[cannone]]></category>
		<category><![CDATA[castello]]></category>
		<category><![CDATA[castle]]></category>
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		<category><![CDATA[cider]]></category>
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		<category><![CDATA[eagle]]></category>
		<category><![CDATA[elicotteri]]></category>
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		<category><![CDATA[flowerbed]]></category>
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		<category><![CDATA[MapDoorTrigger]]></category>
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		<guid isPermaLink="false">https://moondragon-md.github.io/?p=1653</guid>

					<description><![CDATA[&#160; Salve a tutti, oggi vi voglio raccontare il grande lavoro che c’è stato dietro la modifica della mappa 3D Samersberg per il videogioco “Ski Region Simulator 2012”. Siccome ho molto apprezzato la mappa Samersberg, arrivata alla versione 2 del creatore pb600Wpolar, ho deciso di scrivergli perché avevo in mente alcune modifiche per migliorare la [&#8230;]]]></description>
		
		
		
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		<title>Creare effetto Proiettore cinema con Twilight Render V2</title>
		<link>https://moondragon-md.github.io/creare-effetto-proiettore-cinema-con-twilight-render-v2/</link>
		
		<dc:creator><![CDATA[MD]]></dc:creator>
		<pubDate>Thu, 18 Feb 2016 12:22:37 +0000</pubDate>
				<category><![CDATA[Architettura]]></category>
		<category><![CDATA[interni]]></category>
		<category><![CDATA[luci]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Twilight Render]]></category>
		<category><![CDATA[windows]]></category>
		<guid isPermaLink="false">https://moondragon-md.github.io/?p=755</guid>

					<description><![CDATA[Salve, siccome un nostro lettore ha fatto richiesta eccovi la guida per creare un effetto cinema (NB:proiezione di immagine statica in formato png con layer alpha attivo)!Prima di tutto prendete la vostra immagine e apritela con un editor immagini (io ho utilizzato gimp) togliete lo sfondo se volete dare un effetto più marcato e ovviame [&#8230;]]]></description>
		
		
		
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		<title>Twilight Render – impostazioni luci interne ed esterne</title>
		<link>https://moondragon-md.github.io/twilight-render-impostazioni-luci-interne-ed-esterne/</link>
		
		<dc:creator><![CDATA[MD]]></dc:creator>
		<pubDate>Sat, 05 Dec 2015 17:03:16 +0000</pubDate>
				<category><![CDATA[Architettura]]></category>
		<category><![CDATA[interni]]></category>
		<category><![CDATA[luci]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Sketchup]]></category>
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					<description><![CDATA[Salve volevo darvi un trick veloce per impostare le luci nel motore render per Sketchup: Twiligh render Una volta scaricato dal sito ufficiale link , installatelo e vi troverete all&#8217;avvio di sketckup una nuova barra degli strumenti, ora posso iniziare a spiegarvi: 1) Prima di tutto creare le luci con: 2) Una volta posizionate per [&#8230;]]]></description>
		
		
		
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